This is a collection of GOG-style icons I’ve made for some of the retro games they don’t yet sell.
I love GOG and they are always my first choice for purchasing games, old or new. However, while they have done a fantastic job of making many long-lost old games available, there are still some that are only available on other storefronts (Steam, etc.) and some that still are abandoned and thus are unavailable to buy (and even if found, the old floppy and CD versions often don’t run well on modern computers).
For some of these still-abandoned games, I’ve made my own installer bundles (not included here) and for both them and some of the games only buyable on other stores like Steam, I’ve made new icons that match the custom style GOG uses for their official releases.
I’m sharing those icons here for others to use freely; all I ask is that you don’t repost them without asking or giving credit to me for making them.
This mod adds a merchant to Shady Sands when using the “Et Tu” (Fallout1in2) mod. Updated from the version that gets spawned using the “GVAR_ENABLE_SHADY_SANDS_MERCHANT” ini setting, this merchant will have a new look and be accompanied by bodyguards with upgraded weapons, a wagon and a brahmin.
This mod also disables the ini setting check, meaning that when it is installed, the trader and his cohorts will appear in Shady Sands regardless of whatever the setting “GVAR_ENABLE_SHADY_SANDS_MERCHANT” in Fallout1in2\config\fo1_settings.ini is set to.
This small add-on changes Kenji – the gunslinger who tries to kill Killian Darkwater the first time you speak to him in Junktown – to carry a shotgun instead of a hunting rifle.
I just felt this was a more appropriate weapon for an assassin to use at close range than a scoped rifle.
A work in progress, this mod allows you to complete the Temple of Trials in several new ways, including cheating in the final fight with Cameron.
New options include: * Alternate ways to open the door that previously could only be opened with explosives (using various skills or a high Perception). * A second opportunity to talk Cameron down from fighting if you didn’t the first time. * Show dishonor by distracting Cameron and/or using weapons in the fight. * Skip the last fight by blowing Cameron up with explosives (major karma loss).
As part of this mod, Cameron will now notice if you “cheat” by dropping a weapon and then picking it up, and you will lose karma.
Low Intelligence responses have been added as needed, for extra flavor.
I am open to adding more options, as well as perhaps editing the temple map to make straying from the straight path more rewarding (minor treasure in other rooms, etc.). If so, I may also change the “bomb” door since it currently has no proper opening animation.
Sick of that bloody Temple of Trials intro in Fallout 2 but don’t want to break immersion by completely removing it? This mod allows you to skip the Temple of Trials, as long as you meet a few basic requirements.
Simply talk to Klint before entering the temple and you will have various new dialog options, depending on your character build. Options available will depend on your gender, tag skills, attributes and traits. Once Klint moves the obelisk and stands aside, you may return to the village. This will trigger the end of the Trial.
I also added a few little extra options with Klint just for fun. Low IQ dialog options were taken into consideration too.
Way back when I first played Fallout 2, I was confused that you couldn’t use the Radscorpiopn Limbs as an unarmed weapon. They looked like that was their purpose, but nope. It always felt like an unfinished or bugged item to me.
Now, thanks to the power of modding, you can finally strap giant scorpion pincers to your arms and tear up your enemies!
This mod changes the Bozar weapon from a burst-fire machinegun into the heavy sniper rifle the description claims it is. I’m sure I’m not the first to make this mod, but it was the first mod I made and was good practice.
The following changes are made:
Ammo Type changed to 14mm (was .223).
Damage increased to 40-75 (was 25-35).
Max Ammo changed to 10 (was 60).
“Fire Burst” changed to “Fire Single”.
Attack Range changed to 60 (was 35).
Sound changed to 69E (was 76L).
Added the “Weapon Scope Range” Perk so it suffers penalties when used at close range.
This mod allows you to use poison syringes on any NPC as an assassination method.
Poison Syringes now inflict 60 damage and raise poison level by 50. Their cost is increased to 500 (was 200).
For the sake of balance, it is strongly recommended that you also use my “Sneak To Drug” mod with this too.
Poison Hypos are still extremely rare as per the vanilla game, so use them sparingly (I may slightly increase their availability if people request it).