Modern Games

Fallout 2 – Shady Trader Mod (for Et Tu)

This mod adds a merchant to Shady Sands when using the “Et Tu” (Fallout1in2) mod. Updated from the version that gets spawned using the “GVAR_ENABLE_SHADY_SANDS_MERCHANT” ini setting, this merchant will have a new look and be accompanied by bodyguards with upgraded weapons, a wagon and a brahmin.

This mod also disables the ini setting check, meaning that when it is installed, the trader and his cohorts will appear in Shady Sands regardless of whatever the setting “GVAR_ENABLE_SHADY_SANDS_MERCHANT” in Fallout1in2\config\fo1_settings.ini is set to.

Requirements: Et Tu (Fallout1in2)

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Shady Trader for Fallout 2 Et Tu

Fallout 2 – Kenji Rearmed (for Et Tu)

This small add-on changes Kenji – the gunslinger who tries to kill Killian Darkwater the first time you speak to him in Junktown – to carry a shotgun instead of a hunting rifle.

I just felt this was a more appropriate weapon for an assassin to use at close range than a scoped rifle.

Requirements: Et Tu (Fallout1in2)

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Kenjo Rearmed for Fallout 2 Et Tu

Fallout 2 – Temple of Trials Tweaks Mod

A work in progress, this mod allows you to complete the Temple of Trials in several new ways, including
cheating in the final fight with Cameron.

New options include:
* Alternate ways to open the door that previously could only be opened with explosives (using various skills or a high Perception).
* A second opportunity to talk Cameron down from fighting if you didn’t the first time.
* Show dishonor by distracting Cameron and/or using weapons in the fight.
* Skip the last fight by blowing Cameron up with explosives (major karma loss).

As part of this mod, Cameron will now notice if you “cheat” by dropping a weapon and then picking it up, and you will lose karma.

Low Intelligence responses have been added as needed, for extra flavor.

I am open to adding more options, as well as perhaps editing the temple map to make straying from the straight path more rewarding (minor treasure in other rooms, etc.). If so, I may also change the “bomb” door since it currently has no proper opening animation.

Requirements: Sfall

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Temple of Trials Tweaks for Fallout 2

Fallout 2 – Skip Temple of Trials Mod

Sick of that bloody Temple of Trials intro in Fallout 2 but don’t want to break immersion by completely removing it? This mod allows you to skip the Temple of Trials, as long as you meet a few basic requirements.

Simply talk to Klint before entering the temple and you will have various new dialog options, depending on your character build. Options available will depend on your gender, tag skills, attributes and traits. Once Klint moves the obelisk and stands aside, you may return to the village. This will trigger the end of the Trial.

I also added a few little extra options with Klint just for fun. Low IQ dialog options were taken into consideration too.

Requirements: Sfall

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Skip Temple of Trials for Fallout 2

Fallout 2 – Weaponized Radscorpion Limbs Mod

Way back when I first played Fallout 2, I was confused that you couldn’t use the Radscorpiopn Limbs as an unarmed weapon. They looked like that was their purpose, but nope. It always felt like an unfinished or bugged item to me.

Now, thanks to the power of modding, you can finally strap giant scorpion pincers to your arms and tear up your enemies!

Requirements: none

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Weaponized Radscorpion Limbs mod for Fallout 2

Fallout 2 – Bozar Sniper

This mod changes the Bozar weapon from a burst-fire machinegun into the heavy sniper rifle the description claims it is. I’m sure I’m not the first to make this mod, but it was the first mod I made and was good practice.

The following changes are made:

  • Ammo Type changed to 14mm (was .223).
  • Damage increased to 40-75 (was 25-35).
  • Max Ammo changed to 10 (was 60).
  • “Fire Burst” changed to “Fire Single”.
  • Attack Range changed to 60 (was 35).
  • Sound changed to 69E (was 76L).
  • Added the “Weapon Scope Range” Perk so it suffers penalties when used at close range.

Requirements: none

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Bozar Sniper mod for Fallout 2

Fallout 2 – Deadly Poison

This mod allows you to use poison syringes on any NPC as an assassination method.

Poison Syringes now inflict 60 damage and raise poison level by 50. Their cost is increased to 500 (was 200).

For the sake of balance, it is strongly recommended that you also use my “Sneak To Drug” mod with this too.

Poison Hypos are still extremely rare as per the vanilla game, so use them sparingly (I may slightly increase their availability if people request it).

Requirements: Sfall

Recommended: Restoration Project Update (may work without it, but not tested), Sneak to Drug mod.

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Deadly Poison mod for Fallout 2

Fallout 2 – Sneak to Drug Mod

This mod changes the game so that using a drug on an NPC requires a Sneak check to be successful.

* Stimpacks, Healing Powder and Hypos are treated as “good drugs”.
* Beer, Booze, Rot Gut, Gamma Gulp Beer, Roentgen Rum are treated as “soft drugs”.
* Jet, Buffout, Mentats, Psycho, Super Stimpacks are treated as “hard drugs”.
* Poison Hypos and Mutagenic Serum are treated as “bad drugs”

You may use “good drugs” on NPCs freely, however if you attempt to use any other listed drug, you must first pass a Sneak roll. If you are caught (Sneak roll failed) using a “soft drug”, the item will not be used and the NPC will refuse it. If you are caught (Sneak roll failed) using a “hard drug” or “bad drug”, the item will not be used and the NPC will immediately turn hostile.

Full credit to Lexx for the awesome script here and Zorchar for inspiring the mod. I simply modified the script and built on the concept a bit.

Requirements: Sfall

Recommended: Restoration Project Update (may work without it, but not tested)

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Sneak to Drug mod for Fallout 2

Fallout 2 – Corpse Loot Drop Mod

This mod allows you to loot certain creatures after they die to gain meat (in the form of Jerky) or scrap (in the form of Robot Parts). This makes hunting a more viable option for gaining money.

The amount of meat or scrap dropped will vary according to critter size. By default, Brahmin, Rats, Pigrats, Molerats, Dogs and Geckos will drop meat. Brainbots, Repairbots and Sentrybots will drop scrap. This can be easily changed according to your personal preferences by editing the included ini file, along with many other options like whether poisonous critters drop meat or if you need a high Repair to get Robot Parts.

The included and detailed readme will explain more.

Requirements: Sfall and Restoration Project Update.

Optional: “Et Tu” (Fallout1in2)

DOWNLOADS

Corpse Loot Drop Mod for Fallout 2 – RPU Version

Corpse Loot Drop Mod for Fallout 2 – Et Tu Version

Alien Assault – Mod Mega-Collection

I was planning to post my mods for Alien Assault, along with some of those made by others, piece by piece… but in the end I decided that the best way to get everything I had out for others to enjoy was to post my entire Alien Assault folder.

This zipped file contains practically everything I’ve managed to collect since Alien Assault was released ten years ago. The base game fully patched is the starting point, with many custom squads and custom missions added and ready to play. I’ve also set the options to my own preferences, but this can easily be changed (if you can’t start the game because of the resolution I’ve chosen or something, just delete the “options.dat” file in the “data” subfolder and a new one with the default settings will be created).

Many tilesets have been “expanded” by myself, meaning that missing graphics have been copied between most of the default ones so they can be better mixed and matched. I have also included my own tileset mods such as the three new tiles I made based off the old boardgame ‘Space Crusade’ and some other tiles I created/edited. My own custom ‘Rescue Force’ and ‘Death’s Head’ squads are among the many other custom ones included.

IMO, the centerpiece of the mods included here though is the amazing fan-made ‘Aliens’ missions, squads and sounds, enabling you to pit Colonial Marines against Xenomorphs with aesthetics that totally change the feel of the game. For more on this mod, see here. You can download it there too, but it is already included in this package with a few custom tweaks. As well as the original mod missions and squad, I have added several extra modded squads to give you more options based on the movies.

Finally, as well as everything that’s set up and ready to go, I’ve also included a bonus “!resources” subfolder that is just a collection of all the mods, tools, guides and extras that I’ve come across for the game. Some of these – such as certain missions, squads, sound sets and tilesets – will need to be copied to the appropriate folders to use them but it’s all pretty straight forward. The guides are taken from Teardown’s now-defunct forums. Menu replacers are also included if you want to “reskin” the whole game and re-theme it to match several other beloved boardgames with a little work.

Some stuff may take a bit of fiddling around to figure out, but I would rather have included *everything* now for posterity than post things piecemeal with how-tos, etc.

Alien Assault is a fantastic game which has sadly all but faded into obscurity, but hopefully this collection will give it a new lease of life, a new wave of fans, and ensure that the work of the developers – and all the modders and fans who made stuff for it (that was “lost” when Teardown’s forums closed) – is available to future gamers.

Enjoy, and if you can, drop by Teardown’s Facebook page to say “thanks” for such an awesome game all those years ago.

Download Link:

Banjo’s Alien Assault Mega-Collection